
THE GRASSMARKET
The Old Woman
A weathered face beneath a dark cloak, watching the passing crowds.
Before he went to the gallows, Deacon Brodie named you as his accomplice. Now your face is in the newspaper—and you must find a way to clear your name.
PLAY A LITTLE BEFORE YOU BUY
Try a short sample of the opening. Read the newspaper, investigate your surroundings and make your way down the Vennel.
You can type a command or choose one below the story. This sample ends at the Grassmarket; the full adventure continues across 24 locations.
See the game and its controls ↗Choose a command to begin.
A limited sample using text from the game. It does not affect your purchased adventure or saves.
AN ILLUSTRATED TEXT ADVENTURE
Words carry you through Edinburgh. Illustrated portraits and object cards bring the people and things you encounter into view. Click a name marked with a picture icon to take a closer look.
Play in a parchment-toned interface with your discovered map, pockets and hints close to hand. Type your own commands or choose a suggested action.
See the game and learn the controls ↗
EDINBURGH, 1788. YOU ARE THE WANTED MAN.
A wanted man cannot simply walk up to a policeman and explain. You must discover who to trust and find the evidence for yourself.
Find out what you’re up against ↗The Edinburgh Courant
15 OCTOBER 1788 · FROM THE GAME’S OPENING
The newspaper connects you to Brodie’s crimes. You know you’re innocent. The rest of the city has read a different story.
Read it for yourself in the sample ↓THE PEOPLE OF AULD REEKIE
Four of the people you will meet. The rest are waiting to be discovered as you play.

THE GRASSMARKET
A weathered face beneath a dark cloak, watching the passing crowds.

THE WHITE HART INN
The White Hart’s imposing host, surrounded by the bustle of Edinburgh.

CANDLEMAKER ROW
An impeccably dressed tradesman with a fine moustache and polished manners.

BRODIE'S CLOSE
A formidable woman with fiery red hair and an uncompromising presence.
24 LOCATIONS IN OLD EDINBURGH
From the noise of the Grassmarket to the shadows of Greyfriars, each place gives you something to investigate. Your map grows as you explore.

Busy stalls, a tempting bargain and a tavern where information has a price.

The raven heads this way. What will bring you into the kirkyard?

FOR THE PENCIL-AND-PAPER PLAYER
Make a record of the people you meet, the objects you find and the theories you want to test. The optional printable notebook gives you space to work it out yourself, without revealing the solution.
Look inside the notebook ↗THE CASE IS OPEN
Get the complete adventure for one payment. Explore all 24 locations with built-in hints, a discovered map and protected saves.
Play the adventure £4.99 →Already own it? Return to your game ↗