THE STORY · EDINBURGH, 1788

A dead man’s lie. Your life to reclaim.

You are an innocent man from Fleshmarket Close. Brodie’s last act has made you a wanted one.

THE ACCUSATION

How do you prove a dead man lied?

Deacon Brodie has gone to the gallows. Before he died, he named you as his accomplice in an act of calculated spite. You know you had nothing to do with his crimes, but Edinburgh has your face in its newspaper and a reason to look for you.

Your adventure begins in the Vennel, beneath the castle. You must make your way into the Grassmarket and work out how to lift the curse Brodie has left behind. A useful object might be lying in plain sight; a conversation may be worth more than the coin it costs.

The city will not make it easy. You have only two pockets for useful objects, and some offers are better refused. A wrong turn can put you in front of someone who recognises you. Pay attention to what people say, and keep a safe place to return to before you take a risk.

The people you meet have lives and concerns of their own. You will have to decide whom to approach, what to ask and when to move on.

Begin with the free opening sample ↗
Thomas McWilliams
Thomas McWilliams

YOU ARE THOMAS MCWILLIAMS

An ordinary man. A dangerous predicament.

You come from Fleshmarket Close, stand five feet six inches tall and have been blamed for crimes you did not commit. You are no celebrated detective. You are the man with the most to lose.

The closes are yours to explore, but Brodie’s accusation follows you. You must find the evidence that will let you face the law with something stronger than your word.

Thomas McWilliams talking to the Candlemaker at his shop doorway

A STRANGER IN THE CLOSES

Everyone has their own business.

For Thomas, this is a matter of his good name. For the person across the threshold, it may just be another afternoon. Step into the conversation and find out for yourself.

Try your first steps in Edinburgh ↗
Antique-inspired illustration of Greyfriars

EXPLORE OLD EDINBURGH

Edinburgh is part of the puzzle.

Below the castle, a narrow alley leads you into the bustle of the Grassmarket. Taverns, shops and dark kirkyards lie beyond, with people who have their own reasons to help you—or turn you away.

An adventure by Colin Myers, set in real Edinburgh locations, with artwork inspired by antique prints of the city.

THE CASE IS OPEN

Can you clear your name?

Get the complete adventure for one payment. Explore all 24 locations with built-in hints, a discovered map and protected saves.

Play the adventure £4.99 →Already own it? Return to your game ↗